The Inaccessible Game ====================== *This section is under development.* Information-Geometric Framework -------------------------------- The inaccessible game framework studies dynamics constrained to preserve marginal entropies. Key Concepts: * **Constraint manifold**: States with fixed marginal entropies * **Inaccessible region**: States violating the constraint * **Information gain**: Increase in total entropy * **Accessibility**: Whether information gain is compatible with constraint The Central Question -------------------- Given a constraint :math:`C(\theta) = \text{const}` (marginal entropies fixed): * Which directions increase total entropy :math:`S(\theta)`? * Which of those directions preserve the constraint? * What is the "inaccessible" entropy gain? Geometric Interpretation ------------------------- The dynamics follow a constrained gradient flow on the constraint manifold, using the Fisher information metric as the Riemannian structure. See Also -------- * :mod:`qig.dynamics` - Constrained dynamics implementation * :doc:`generic_structure` - GENERIC decomposition